Welcome back, unfortunately various issues out of my hands meant I could not do a second part to last weeks post.
I did start, a warrior deck was created with few low cost andbuilding up from there to take advantage of the draw on curve mechanic last week leaving essential cards the only one in their slot.
I was getting there with tweaking the deck, I ended up adding a bit more early game removal which helped but no further info was gained.
so onto this week, RANDOMINIUM
It appears the RNG is cranked up to 11 this week, choose a class and get a random deck in which the card cost changes each time!
Ok, I would like to say first up, I like RNG in my games, adds a bit of spice to them at times but having played 3 games of this tavern brawl I would say it has been a wee bit over-baked.
First up Warrior vs Warlock. The shifting costs gave me a very very good start.
A Sea Reaver and a Sparing Partner for 1 mana each was nuts,
add a turn 3 1 mana rampage and my opponent was done and they conceded. Too be fair I cannot blame them, it was horrifically one sided. RNG was on my side in buckets!
Game 2 I switched it up to Rogue, a class I not majorly familiar with but have played around with a bit recently, vs Priest. As you can see by turn 3 I had major board control
I did not have it all my own way this time as he cast a spell to heal 4 when a minion attacked onto one of my minions! That held me up a turn or two as I just went for taking on his minions, once the board was clear it was not long before he quit as well :(
Game 3, final run Hunter vs Shaman, I hate playing shaman so this was going to be interesting.
Kept the starting hand as a low cost King Krush was tempting!
Krush did not get as much use or value as I had hoped, I brought him out a few turns in as he was 4 mana to start before dropping to 2 or 3 to be played, but he kept the board clear to start.
The pair of us kept adding minions, taking out others and had a really good tussle for board control going, Kodorider was very useful. Things swung a bit more in my favour when I managed a Chillmaw and Animal Companion (Misha) for a mana each to add some serious taunt to my board that he did not have, he got quickly reduced to just 1 last health point, I thought I had him but forgot Annoy-o-tron could not attack that turn! My opponent tried valiantly over the last to break through my Dragon-Bear-Mech wall to the soft hunter center but he could not and conceded.
The final game was the most balanced by far, the RNG played well for both sides from what I saw, the first 2 games were curb-stomps in my favour which did not feel so great.
From what I can tell there is not really any tactics to this brawl really, just play to the board state, if you have a biggy going cheap that you do not want to risk getting costly again put them down but it really is all about reacting to what is in front of you as anything can happen!!
No comments:
Post a Comment